Design a digital solution helping underweight users gain weight

By encourage users to eat one more thing than yesterday

Company

Company

Company

/

Time

Time

Time

15 weeks, fall 2023

Current Status

Current Status

Current Status

Offline

My Role

My Role

My Role

Product Designer

Overview

Problem

For underweight user, it can be challenging to consume large amounts of food consistently over an extended period.

Goals

Provide a better experience for underweight user to gain weight by consuming more food.

To achieve this, I employed UX research methodologies to analyze the limitations of current weight gain apps and to deeply understand user needs, resulting in the extraction of two pivotal insights.

Insight 1

Users prefer not to spend time logging their calorie intake.

Insight 2

It’s hard for users to stick to high calorie goals.

SOLUTION BRIEF

How might we encourage users to eat one more thing than yesterday?

Below are two line charts comparing the calorie intake goals required by other apps with those of my product.

final outcome

Problem Analysis

Product Goal

Provide a better experience for underweight user to gain weight by consuming more food.

Research Goal

Identify the challenges faced by underweight users when trying to gain weight through increased food intake.

User thought

Insights

Insight 1

Users prefer not to spend time logging their calorie intake.

Insight 2

It’s hard for users to stick to high calorie goals.

Ideation

Brainstorming

Using insights from my research, I've developed a matrix with complexity and time as its axes to facilitate brainstorming.

Criteria for idea Selection

User Needs

No more calorie tracking

User need for eliminating the time spent on calorie tracking.

Easy to maintain

User need for consistently consuming larger quantities of food.

Eat more food healthily

User need for helping them eat more food without feeling nauseous.

Ease of Implementation:

  • The idea should be simple and straightforward from a technical standpoint.

  • It should rely on well-established, proven technologies rather than complex, cutting-edge solutions.

Innovation

  • Introduce a new approach, concept, or solution that hasn't been seen before in the market or industry.

Final Design Question

How might we encourage users to eat one more thing than yesterday?

Maintain user’s main meal routine and slowly increasing the quantity of food in side meals.

Key features

Key feature 1

Helps users eat one more thing than yesterday.

􀑇

This case study’s focus

Key feature 2

Recommends the best foods for effective weight gain.

Key features

Prototype

User Flow

Flow of eating one more thing than yesterday

Storyboard

Information Architecture

Wireframe

User test

Challenges

After completing the user testing, I identified two challenges:

Challenge 1

How to convey the app's key feature of eating one more thing than yesterday to users?

Challenge 2

How can I help users efficiently find the food they want to eat?

Challenge 1

How to convey the app's key feature of eating one more thing than yesterday to users?

Related page

Problem

User don’t get the key feature.

user feedback

Why?

Lack of key Information

There is a lack of clear information to inform users about the product's core objective.

The UI is not intuitive enough

The UI does not effectively communicate the core objective of the product.

My critique notes

further feedback

Problem

Not 100% clear.

There are still elements that do not assist users in achieving their goal.

What?

The bordered boxes.

Why I added bordered boxes?

For exceeding the task goal.

I aim to encourage users to challenge themselves by eating one more than their goal for today.

However

It’s not user’s current goal.

The current goal is about checking the number of additional food items users need to eat today. They can challenge themselves with more after completing today's task.

revision

Challenge 2

How can I help users efficiently find the food they want to eat?

Related pages

Problems

Icons

Hard to recognize the icons as categories.

Interaction Design

Current interaction is not quite intuitive for them.

IA

User need more clean and informative IA to help them find the food.

ICONS Iteration

Interaction Design Iteration

Version 1

Version 2

IA Iteration

Version 1

Design Decision

  1. Incorporate a 'My Favorites' section into the categories

  1. Add subcategories focused on weight gain.

Version 2

final outcome

Next step

Developing a key feature that recommends the best foods for effective weight gain.

To address the possibility that self-selected extra foods may not be ideal for weight gain, the plan includes the development of a recommendation feature. This feature will be aimed at guiding users towards more effective food choices to support their weight gain goals.